After spending an hour or 2 in the morning touching up the model and creating the textures with a funky red glow, I had an invader enemy as well as my player ship to be proud of; and I am not only proud because I had made another nice model, but mainly because I have managed to create an enemy that looks very different to the player while at the same time keeping within the same art style (they actually fit together in a game). I will let you judge yourself. This is the first enemy which I had started creating late last night:
First Invader Ship, concept [left] + model [right] |
You see, I told you. |
So as you can see, it does look quite different. But anyway, I then went on to designing a second enemy ship because not only was I enjoying it, but I had noticed another similar shape which I like the look of. So using the same process I set out to create this enemy; But this time I during the texturing process I made a small mistake of putting the texture material of the bottom part of the ship on the top part, but it came out with a really nice and unexpected result. So I used that and improved on it to really bring it to life and give it a different look to the previous enemy, while keeping within the same style.
2nd Invader ship, concept [left] + model [right] |
After this I still had a fair amount of time until 6pm (deadline for submitting our prototypes), so I decided to get working on a nice pretty background. I wasn't too sure how to approach this so I went online to get some inspiration and came accross a very nice tutorial in which I took some of the techniques to come up with this wonderful background. What this picture shows is the size of the playable screen (represented by the white box) in comparison to the actual image. The reason I made it so large is so that is we wanted to we could have the background scrolling a little to make it look like you are flying through space.
I actually also modelled a pretty cool looking projectile that is animated, but this may have to be edited as it looks awesome in big but not so good in its actual size (will be tiny as it's just supposed to be a laser coming out the player's ship):
Animated player laser which probably won't be used |
That was today, all in all a very productive day, got a lot done but still a long long way to go and many things to create, but I guess the good thing is that most of the 'harder' bits are done. This has also been a day in which I am starting to feel much better about myself and my abilities. I really did not know I could do these things, but I guess when I 'have to' I really can push my abilities beyond what I believe I can achieve. I guess this is the silver lining to always doubting your own ability.
Tomorrow I will have 3 reviews, the first is a team review about the game (I guess), second is a meeting which I am not sure what will be discussed (we seem to think that it will just be to see what we think of the course) and the third is a 1 on 1 meeting with Iain (the art co-ordinator for the course), where I guess we will discuss my progress.
Oh and I forgot to mention that the guys coding the game are doing a great job. We have some gameplay; the player ship can move left and right, while the enemies come down the screen and 'zoning' in on the player's location. Good job!
No comments:
Post a Comment