So not too much to tell really as the modelling took around 2 or 3 hours, along with the texturing which took another couple hours (solely because it was a 3D model and for some reason I worked closely on too much detail, even though it will eventually be rendered quite small and most of the detail won't be seen.... aaah the bane of the artists, always wanting to make things perfect. It is an art in itself to know when to stop making things better).
Different looks were tried for the ship, but in general it was clear that I wanted it to be 'neon-esque', like that of tron but a little softer. In the end this is what I settled on:
Player ship |
The beauty of doing this in 3D is that once modelled you can get different views and angles with very minimal work. I have also got 4 other angles of the ship that could possibly be used, 2 versions of it leaning left and right for when the player is moving the ship:
Player ship at different angles |
Don't forget that in-game this ship will be a lot smaller than this, so even though it looks pretty nice unfortunately most of it won't be seen. Still it's nice to know you've done a good piece of work, even if others can't tell. This really did make me feel a lot better about my abilities and answered a couple of questions I'd been asking myself, such as "how am I here? what have I got to offer that is good?", well even though Richard also went the route of 3D after I mentioned the idea, and he is very good too and has come up with some great designs, the style really are quite different.
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