Anyway during that time and for another couple weeks after that we were in full production and so was working whenever I had the slightest amount of free time, therefore not really capable to update you guys (plus Matt asked us not to say anything for a little while, so had to wait. And considering Gamer Camp have put up photos on facebook, I'm guessing it's fine now).
So we have now finished the game and it really is beautiful, everybody on the team has done a remarkable job. I do have to say that the last week was particularly stressful, at least for me. I had been responsible for the modelling, texturing, rigging and animations of the main character (the spy), and then had to take over the enemy ass they looked very different. Luckily enough Simon had already modelled and textured and quickly rigged him for a walk cycle, so I did not have to start from scratch, which was nice. Though I did need to take the model into mudbox to add a bit more form to the model (back of the head was a bit flat, and added a more significant jawline) and also add more detail, such as muscle definition on the arms which would be baked into a normal map, so as to get the clone to match the art style of the spy. Afterwards I needed to tweak colours on the diffuse map, and some of the weights on the rig before I could start animating. As I had previously spent a good couple of weeks animating the spy the animation process for the clone went a lot quicker and smoother, which was nice.
Finally we had two characters in-game which looked like they belong in the same world:
(to be continued in the next post...)
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